Pemanfaatan Augmented Reality Untuk Meningkatkan Pemahaman Kognitif Siswa Pada Materi Hewan Halal dan Haram di MTS Darul Amin
DOI:
https://doi.org/10.63142/edumulti.v1i1.305Keywords:
Augmented Reality, Islamic Religious Education, Halal and Haram Animals, Interactive Learning, Student UnderstandingAbstract
This study aims to see how effective the use of Augmented Reality (AR) based learning media is in helping students understand fiqh material about halal and haram animals. This study used a quantitative approach with a one group pretest-posttest design, involving 15 grade 7 students at MTs Darul Amin. Students were given tests before and after learning using AR, which displays animal models in 3D along with explanations of their laws in Islam. The results showed an increase in the average score from 60.33 to 79.47. Statistical analysis also showed that this increase was scientifically significant. The use of AR really helped students in understanding the material that was previously considered difficult. In addition to improving understanding, AR also makes the learning process more interesting and interactive. The research found that AR can be an innovative solution in learning Islamic Religious Education, especially for topics that require real visualization.
Downloads
References
Abdullah, S., & Noor, I. (2024). Penerapan Teknologi Augmented Reality Dalam Pembelajaran Agama Islam. Jurnal Ekonomi Dan Perbankan Syariah, 9(3), 1851–1862. https://www.doi.org/10.30651/jms.v9i3.22684
Amanda, D. R. (2024). Analisis Penggunaan Media Pembelajaran Berbasis Media Visual Terhadap Hasil Belajar Bahasa Indonesia Siswa. Jurnal Pendidikan, Bahasa Dan Budaya, 3(2), 185–199.
Atmajaya, D. (2017). Implementasi Augmented Reality Untuk Pembelajaran Interaktif. Ilkom Jurnal Ilmiah, 9(2), 227–232. https://doi.org/10.33096/ilkom.v9i2.143.227-232
Fauziah, N., Nafiah, N., Hartatik, S., & Sunanto, S. (2022). Penerapan Media Augmented Reality Pada Materi Ilmu Pengetahuan Alam Siswa Sekolah Dasar. Jurnal Sekolah Dasar, 7(2). https://doi.org/10.36805/jurnalsekolahdasar.v7i2.2116
Fitri, W., Sompie, S. R. U. ., & Robot, J. R. (2021). Storytelling The Pillars Of Faith Augmented Reality-Based Learning. 16(4), 481–490.
Hidayat, A. M., Irawan, B., & Faqih, A. (2023). Penggunaan Game Edukasi Berbasis Android Tentang Pengenalan Hewan Langka Menggunakan Teknologi Augmented Reality. Jati (Jurnal Mahasiswa Teknik Informatika), 7(2), 1123–1129. https://doi.org/10.36040/jati.v7i2.6635
Jasiah, Mazrur, Hartati, Z., Rahman, A., Kibtiyah, M., Liadi, F., & Fahmi. (2024). Islamic Teachers’ Implementation of the Merdeka Curriculum in Senior High Schools: A Systematic Review. International Journal of Learning, Teaching and Educational Research, 23(4), 394–408. https://doi.org/10.26803/ijlter.23.4.21
Junaedy, A., Huraerah, A., Abdullah, A. W., & Rivai, A. (2021). Pengaruh Teknologi Informasi Dan Komunikasi Terhadap Pendidikan Indonesia. Jurnal Penelitian Dan Kajian Sosial Keagamaan, 18, 133–146. https://doi.org/10.31958/jaf.v11i2.10548
Latifah, A., Setiawan, R., & Muharam, A. (2021). Augmented Reality dalam Media Pembelajaran Tata Cara Berwudhu dan Tayamum. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 10(3), 167. https://doi.org/10.23887/janapati.v10i3.40869
Lutfiah, H. (2024). POTENSI DAN TANTANGAN IMPLEMENTASI MEDIA PEMBELAJARAN PAI BERBASIS AUGMENTED REALITY. Berkala Ilmiah Pendidikan, 4(3), 725–730. https://doi.org/10.51214/bip.v4i3.1303
Padli, F., Makassar, N., Ap, J., & Makassar, P. (2024). Pelatihan Aplikasi Augmented Reality Bagi Guru Bidang Studi IPS Untuk Menunjang Pembelajaran Digital Di Kota Makassar. ININNAWA: Jurnal Pengabdian Masyarakat, 02(02), 234–239.
Rachim, M. R., Salim, A., & Qomario, Q. (2024). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Terhadap Keaktifan Belajar Siswa Dalam Pendidikan Modern. Jurnal Riset Dan Inovasi Pembelajaran, 4(1), 594–605. https://doi.org/10.51574/jrip.v4i1.1407
Rogo, Inviolata Radiana, U. (2024). STRATEGI DAN TANTANGAN TRANSFORMASI DIGITAL DALAM PENGEMBANGAN SDM PENDIDIKAN. Journal of Mandalika Literature, 5(4), 1075–1083.
Susanti, C. P., Maulaya, R. D., & Gontor, U. D. (2023). Konsep Pengembangan Media Pembelajaran Augmented Reality Makanan Halal dan Haram Berbasis Streambook (Science, Technology, Engineering, ART, Mathematic). Seminar Nasional Pendidikan, FKIP UNMA 2023, 54–67.
Parinussa, JD, Rachman, RS, Wiliyanti, V., Jasiah, J., & Tumiwa, J. (2024). Implementasi Teknologi Augmented Reality Dalam Pembelajaran: Dampak Terhadap Hasil Belajar Siswa. Jurnal Review Pendidikan dan Pengajaran (JRPP) , 7 (4), 16198-16204.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Muhammad Khair, Muhammad Iqbal, Akhmad Kastalani, Ahmad Aspiani, Jasiah Jasiah (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.













